curl-6 said:
What's your source for the PS3 GPU having better fillrate? The 360 ran into eDRAM problems because 10MB simply wasn't enough; you frequently had to render in multiple passes or in sub-HD resolutions. The Wii U has 32MB of eDRAM, so it won't sufer the same issues. |
It's based on the fact that chipworks took a die shot and digital foundry did an analysis on it. http://www.eurogamer.net/articles/df-hardware-wii-u-graphics-power-finally-revealed
The similarities to the AMD RV770 basically means it has 16 TMU's compared to the PS3's 24 TMU's.
Like I said these small caches are fine if you attempt tiled rendering(software wise ofcourse).