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fatslob-:O said:

@Bold 1 So latencies between the cpu and dedicated gpu don't matter ? Even when mapping the memory the gpu still has some hefty access times to the main memory.


Of course it matters, just not as much as you think.
The PC has a cache hierachy for a reason, to hide latencies and bandwidth deficits of each successive level of memory.
Basically from slowest (Highest latency, cheap, large in size.) to fastest (Lowest latency, expensive, small in size.)

fatslob-:O said:

@Bold 2 You didn't read about the troubles that BlueShogun had attempting to emulate a 733mhz pentium 3 processor? (You still don't know that it needs to be emulated plus we don't have decent or good documentation on how an x86 processor works. Fine if you think its easy to emulate x86 yourself then why not try it yourself or even better go and ask BlueShogun why you need to do this. http://shogun3d-cxbx.blogspot.ca/)


And other Xbox emulators don't emulate the Pentium 3/Celeron Hybrid processor at all.

There is enough information about the high level API's that you don't need to emulate the metal which is what they do when emulating other platforms, of course you loose accuracy, however that comes with it's own caviets like timing issues and texture corruption, but people have gotten around it.

I think you are getting yourself confused on the different methods you can go about to emulate a platform.


fatslob-:O said:

@Bold 3 Why are you discounting hUMA or these consoles memory set ups ? It gives me the impression that you don't what it does. If you think PC hardware is always going to evolve your sadly going to be mistaken when we are out of process node shrinks by 2023(estimate). (Moore's law or observation technically is already dying now as we speak.)


I'm not, you're putting words in my mouth.





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