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snowdog said:
http://www.neogaf.com/forum/showpost.php?p=74557043&postcount=7333

Yes R700s are DX10.1, but as I've already mentioned Latte bears absolutely no resemblance whatsoever to any R700. All you need to do is look at the die shot to see that. It appears to resemble Brazos more closely with a bit of Llano thrown in too.

Have found a link to that changelog info now. There was also another changelog that showed both the PS4 and Wii U builds sharing another DX11-equivalent feature.

As for my fixed function idea and third party engines we know that Nintendo were working very closely with the big boys so if they have included fixed functions you can bet that they'll integrate well with them, even if it means that those engines have less freedom to use their own HDR, depth of field etc etc.

Could be a reason why Epic have thrown their toys out of the pram regarding UE4 support for the Wii U, perhaps..?

@Bold LOL that thing isn't anything like Brazos or Llano otherwise why is the CPU and GPU separate compared to those processors having their GPU's integrated on the die. 

What part of "tessellation and depth of field aren't automatically handled by the WII U's API" this time did you not understand. I said that every developer would need to impliment their own solutions by modifying the engine to allow such features.