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JoeTheBro said:

Wii U has DX 11 functionality? That's news to me.

I should have said "equivalent" functionality. Some say that there are some features in GX2 that supersede DX10.1 equivalent features. Due to NDA's, obviously there's no way they'd say anything else. But there are several others that say something similar as well:

http://www.nintendolife.com/news/2013/09/developer_interview_black_forest_games_on_bringing_giana_sisters_twisted_dreams_to_wii_u

1. The Wii U has some PC-like dx10/dx11-like systems like geometry shaders

2. On the tech side, having DX11 level features is pretty useful, which makes large parts of the system compatible with our other platforms. 

And here's another from NeoGaf from last year:

http://www.neogaf.com/forum/showpost.php?p=42009722&postcount=1400

Per nintendo's docs the GPU's API "GX2" Supports some features greater than SM 4. SM4 is just given as a point of reference. Ill post the detail later when I have the time. 

Unfortuately, I don't think he ever posted just what exactly was shown to be greater than SM4/DX10.1 equivalent functionality. I wouldn't be surprised if it did have some newer features.