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snowdog said:

It's all down to GPU feature sets. Saying that a GPU is a DX11 or DX10.1 just means that the hardware is capable of producing the same effects and equivalent shaders. Technically people should say 'DX11-equivalent feature set' rather than just 'DX11'.

We know from statements by Unity and the Project C.A.R.S. changelogs as well as the fact that Latte has a usable tessellation unit that Latte has a DX11-equivalent feature set. The fact that it also has compute shaders also indicates this.

Then I don't understand Joethebro's comment. "That means they ported a DX 11 game to Wii U, not that the Wii U supports a DX 11 equivalent API." What's the distinction there? How could they port a DX11 game to Wii U if it did NOT support an equivalent API?