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JoeTheBro said:
forethought14 said:
If deSome people need to realize that this system will not create better graphics for someone just for being a bit faster. Also, people are underestimating the DX 10.1/11 functionality, which will likely be more to use once PS360 get phased out. While they're still around, ports for Wii U will likely get the "easy way" treatment, where DX 9 quality stuff is easier to do since Wii U is powerful enough to run most PS360 games without much optimizations. Optimizations for Wii U will require quite a few things, like offloading SIMD / floating point to GPU and let the CPU focus on strengths, use all other dedicated components to offload tasks, and take better advantage of the eDRAM and use it efficiently. If developers hit issues with development, then it's truly their problem. Though, much of this could have been solved if Nintendo put in beefier hardware.

Wii U has DX 11 functionality? That's news to me.


more like an OpenGL equilivant.