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ninjablade said:
Mr Khan said:

But what's the gain from hiding this? Developers have to know, even if they can't talk about it, and they're the ones who are more likely to be concerned by technical shortcomings. Most gamers don't know what the hell any of this means, and many know less than they claim, as these endless threads about it demonstrate (not trying to take a pot shot at anyone with that statement, btw, we're all guilty of it to some extent), so what is there to be "embarrassed" about that you'd go to the time and effort to keep the public in the dark?

well then why are they keeping it a secret thats the only thing i can think of, they don't want the negative press all over the internet.

Statistics are easy to massage, and raw numbers for computing performance all the more so due to the important role architecture plays above and beyond the output of any individual component.

And again, who would care? Is 160sps or 320sps going to make Mario Kart 8 any better or any worse? Certainly a company like Nintendo who, while they have historically not shyed away from making robust consoles, also have not made too many games in their entire history that really relied on their technical aspects to sell them, could afford to be wholly upfront and still make and sell the games that they've always made, moreso than any other company.



Monster Hunter: pissing me off since 2010.