ninjablade said:
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Nothing is ever "on par" in this situation, the people bitching prolly were using early SDKs where not all CPU cores were used, or are unfamiliar with the way the hardware would react to their code, or the compilers just didn't make efficient enough processes to run with the Wii U because the SDK sucked. It also depends on how much access Nintendo is giving the devs to low level hardware, how much they can tinker with it also matters, but then it'd take more hours to work in assembly hence the "investment in time and money" comes into play. It's never that simple.