By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Khan said:
ninjablade said:
Mr Khan said:
It is wild that, almost a year after the hardware releases, developers are not allowed to detail the GPU. There's a difference between Nintendo not trumpeting the system's specs and forbidding others to do so. What do they gain from that opacity?


the reason is  nintendo is embarrassed  to show there specs , its a 160 sp gpu, and nintendo wants to keep it a secret, no other company hides there specs like nintendo, and nintendo only started hiding there specs, with the wii brand, and the reason is, because the specs are embarrasing compared to the competition

It's not like there's anything to hide, though. With Wii, it was clear that you're not in the same ballpark as the competition (with Wii U, it's less clear, but only because the GPU is modern enough to run most of the same instructions, just not with anywhere near the same brute force, whereas Wii's GPU was dated in every sense of the term for its time). With Wii U it's still clear they're running well behind the competition, so there's no reason to be embarrassed about something that you're not trying to hide in the first place. It would be like someone who's obviously poor refusing to disclose their income to two rich friends, unlike someone who's trying to keep up the appearances of being rich but who was actually poor.

Embarrasment cannot be the reason, so what is it?


i don't know if you read the tech thread on neogaf and beyond 3d but the most likely scenerio right now based on what we know is the gpu is  a very effeciante 160sp gpu, so of course they would be embarrassed, thats why they have very strict NDA incase anybody reveals the specs.