| Barozi said: For indie and online games surely, but that's it. |
Not always.
Even if a console version of the game does sell higher than it's PC counterpart, the PC has lower cost overheads because...
1) Most purchases are digital, thus higher profit margins.
2) Microsoft, Sony and Nintendo don't take a massive chunk out of the profits (They even do it to DLC!) or charge developers for mundane things like patches.
3) PC games have longer legs, often games hit the top of the sales charts because it's on sale, decades after release, that just never happens on a console.
Games like Minecraft and Diablo 3 outsold their multi-platform releases, by significant margins.
Overall, the PC games market is 20 Billion, The Xbox 360 and Playstation 3 combined is 15.5 Billion.
More games (Not just indie.) are available on PC than any other platform, decades long games library does that to a platform. :)
The other issue is, places like VGCharts doesn't track PC games very well because, well. Most of the sales are digital.

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