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fatslob-:O said:

http://beyond3d.com/showthread.php?t=64206&page=2

Not quite (that was my point when I first closed the thread, which Dave wanted to correct). DX11.2 requires Tiled Resources Tier-2 which currently only AMD supports in its current products, and DX11.2 requires a hardware feature that isn't present in all 11.1 devices (nVidia's DX11.1 cards won't be updateable).

That says nothing about the hardware in PS4 and XB1 though, which we can assume have the same required featureset but maybe don't. With PS4 explicitly stating DX11.2 compatibility, I assume it has the required features. With XB1 presently saying 11.1, there's the possibility of it not supporting this feature, though that seems improbable. grndzro says GCN has been reported as DX11.2 compatible. Ah yes, DirectX 11.2 was reported as a Windows 8.1 and XB1 exclusive update. So there we go, both consoles support DX11.2 on the hardware level. -Shifty Geezer

It's over for you, your a fraud in terms of hardware knowledge, you know nothing of the jargon they are speaking.

That's that just deal with it. I don't care what your dean says or what you have done, the fact that you are having trouble understanding technical details means your not qualified to speak about hardware. BTW you still don't know that "tier" in that case stood for enumeration which means that they are features part of the WHOLE API and not separated by hardware but by initializations and that is clearly a fault with your understanding about coding

Off-Topic: You still haven't answered my question about why AMD chose to make GCN in favour of keeping VLIW ? (BTW dahuman probably gets it already so he's probably ahead of you in terms of understanding technical details about hardware.) 

You're ONLY on page 2.  Keep reading.