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Thanks for the excelent/intelligent reply Sqrl it's not often these threads raise the bar so high.
In regards to using 4 or 5 SPU's to simply do voice/or image processing - it's a significant sacrifice. The RSX runs on seperate buss to Cell so RSX performance will still be 100% free.
Note SPU's are often dynamically allocated little jobs to do rather then reserving them exclusivly for one task.
Depending on what other task's your game is doing t 1 or 2 SPU's is still quite sufficent to provide all the sound and graphics necessary to operate a complex video game. Machines like old-Xbox and Wii and PS2 are quite capable of games with far less capable processors. A single SPU is over 4* the processing speed of any of these machines cpu's.
I would hope that we dont have to wait for an 8th generation of consoles to get some of these advanced interfaces in games. Mabey some independent developers will rize to the task and lead the way if the big games companies won't.



PS3 number 1 fan