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Dr.Grass said:
F0X said:
Dr.Grass said:

To all of you bringing up this point, the backtracking is an amazing part of metroid. The game style isn't called metroidvania for nothing. There are just some times when it's unnecessary and frustrating. It's not perfect. And the fetch quest takes too long - part of the same problem.


I wouldn't say it's perfect either, but at the same time I haven't played a series that has better backtracing. It's strikes as hard to make it good in the first place, so I personally would overlook the occasional rough spot.

The fetch quest can take a long time, but the player has the opportunity to pick up at least few artifacts before the end of the game. I think staggering it out feels much better than trying to tackle all of them in succession.

Anyway, none of this truly bothers me after many, many playthroughs. At this point, I hardly ever need to look at the map and know where all of the energy tanks and most of the missile expansions are (needless to say, I turn of the hints). I can plan a route through the game which minimizes backtracking, and to me that's part of the fun now. Prime is God's gift to speedrunners.


@underlined1: How many times?

@underlined2: Indeed!


Nine. Six of those times, I played for low completion times.



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