By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lone_Canis_Lupus said:
FJ-Warez said:
 

Yeah forcing in the industry can mean a lot of things... But hey, he said, clearly, not me...

The whole "cut-scene are in game" is already debunked, there is a couple of trailers out there and all look prerendered, most of the people agree with that, if you don't believe me, compare the quality of the light, shadows, cloth simulation, and face gestures of the trailers vs the game demos... (The shadow maps look really bad in some places, but is a old demo...)...

I don't pretend to discuss this any further, so far we have two Kojima statemens, both are not mutually exclusive, and the only thing we can do know is wait...

MGS can be fulled of uncompressed 7.0 audio + tons of hd prerendered videos, or been the longest game evar, what does it sound more likely???


Neither. Full of 60 hours of UNCOMPRESSED 7.0 audio. 1.- I have a feeling the audio is taking up a huge chunk of this. Just like with Heavenly sword, 10GB of the game was audio....2/3 of the game was audio. All that there is for you guys to go by are the videos, just like all I have to go by is Kojima's word. 2.- But let me ask you this, what all does a in-game video have to be processed compared to actual in-game controlling? When you are moving around with the controller, that has to be processed as well as other values...ammo, the position of the bullets as you shoot them and stuff like that.

3.- In-game rendering is just a bunch of polygons with textures loaded onto them with sound going along with it. There are no other values to be calculated. Also, in-game a much bigger area is probably loaded for you to move around in while in-game rendered videos can just be in one area of the game and not have all the rest of that area loaded. 4.- In-game rendering of videos doesn't take as much power as the actual playing of the game. More textures need to be loaded for the much wider and bigger area to move around in for the actual playing of the game. 5.- Did any of you ever consider this?

EDIT: My bad, got my math wrong on Heavenly Sword....I was thinking about a single-layer HD-DVD for some reason. That should be 2/5 instead for a single layer BD...it's 12:30 here...I should be in bed and I only had 4 hours of sleep last time I slept. Sorry for the incorrect statement.


1.- First, audio is not "game", maybe 2/3 of the disc space is audio...

2.- What does the ingame control has to do with this discusion about the reason of the "50 gbs is not enough" statement???

3.- Theres a lot of values calculated for each frame, please, if you don't know how an engine works, stop make assumptions like this...

4.- Knobody has stated the opposite... and why you keep bringgin off topic things???

5.- In game videos are used to hide load times using very few resources, thats why I don't think they are going to use them, because so far the videos showed have a lot of quality, they look a lot better than just a ingame video...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."