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konnichiwa said:
Well Sony wanted to innovate their controllers (Remember the boomerang one?).

Pity that gamers hated it , the only thing that was good about it is that if you were mad and you throw your controler away it came back..

If the boomerang was the best they could come up with... then they should just stick to copying.  :P

Look, I have a PS2.  But the only games that I have for it are games that could either be played with a NES controller (R-Type Final, Gradius V), or games that I play with a unique controller (Guitar Hero 1&2, Gran Turismo 3&4 with a Logitech Driving Force Pro).  The controller sucks.  Period.  It has the worst grip design of any standard controller that has ever had grips.  It has the least accurate analog sticks of any standard controller, with the left one being in the wrong position.  It has the worst button naming scheme in the entire history of button naming schemes, and it has the worst durability compared to other controllers of its generation.  I own 4 Gamecube controllers that I bought when the Gamecube was released.  They are all in near perfect condition, and they get used far more often than my two Dualshock controllers, which are three years younger and have sticking buttons and plastic casings that sound like they're getting brittle.

I don't understand how a company so concerned with being on the cutting edge of technology can't invest a little more R&D into their controller design.  The way you interface with the console is the entire point!  Nintendo has understood this for more than 20 years; when will Sony catch up?