By using this site, you agree to our Privacy Policy and our Terms of Use. Close
badgenome said:
RafaelOrix said:

Indeed, the artstyle and the whole concept behind the game really narrow it's audience by a lot. Hopefully it will expand by carving its own niche, as I would like to see it becoming a big hit worldwide.

That would necessitate the Vita becoming a big hit worldwide first. -_-

I think that multiplayer centric games on portables are a tough sell outside of Japan. But ironically, according to what Nintendo was saying a few weeks ago about how people don't want to play time consuming home console style games on a handheld, Soul Sacrifice is much more suited for handhelds than is Monster Hunter.

Lol perhaps I should clear what I said: big hit like 500k worldwide :P