FJ-Warez said: Lone_Canis_Lupus said: FJ-Warez said: Lone_Canis_Lupus said: @Bingoo I'd understand any average developer...but this is Kojima, I doubt he'd do something like that. Just like you said...compress some stuff. I bet a lot of it is just completely uncompressed.
@LordTheNightKnight Is it really that hard to believe? If they're developing this thing in 1080p, then it's going to take up a lot of space. Especially if a lot of it is uncompressed. There's also audio...if they're leaving that uncompressed, it's going to take up a helluva lot of space. |
Kojima doesn't need it, Sony does... From Kojima (Accoording to a fan who meet him at Comi-con): MGS4 will be 1080. I'm assuming 1080p, but he said 1080. He said Sony is "forcing" them to do it in 1080. He hesitated when he said this. Im thinking he could not find the right word, and chose to say "forcing." No way it will fit on a DVD9. Wouldn't give me a number as how big the game will be. But went on about how Sony is pushing HD content and in no way will it be possible to fit it on a normal DVD, and BD is totally necessary for MGS4. Edit: Probaly the original site (Where I read it) twisted and add the "fit into a dvd" part, but the issue is there, Kojima was pushed to put a lot of HD content (prerendered cuts) in the game, this way, it cannot fit into a dvd... PR strategy anyone??? |
Strategy or not, Kojima goes for quality...I think he might have pushed for 1080p whether Sony asked or not. And that's not what I was saying Kojima wouldn't do. I was saying I don't think Kojima would be as cheap as doubling up the data on the BD....even if Sony really wanted him too. If I find out MGS4 is doubled over...I will lose all respect for Kojima AND Sony....and I'm a huge Sony fan...I'm serious too, if I find out they did that, I'm putting my PSP down...selling my PS3 and getting a 360. All my friends would gasp at that too, so even though you don't know me, just know that I'm really loyal to and love the PlayStation brand(had a PS1, still have a PS2, a PSP, and a PS3). Seriously...it'd be like giving away my most prized possessions. I have a lot of respect for them which they will lose if they're pulling a cheap trick like this. |
There is a big difference, between prerendered videos, and ingame videos using the game engine... prerendered videos at 1080 take a lot of space (Even if the game runs at 720 or 1080), ingame videos using the game engine don't, Kojima probably would use the last, but Sony ask for the first... |
I think Kojima has stressed that it's not pre-rendered an in-game. Of course, I might be trusting too much in what he says.
@LordTheNightKnight
My point on the uncompressed audio still stands. And if it doesn't take up much space at all, why are a lot of 360 and PS3 games 720p?
EDIT:
@Stever
Because it's a cheap trick...if it was because of loading trouble, I guess I could understand...but if it was for PR, I just wouldn't respect them anymore. And doubling up means to repeat the data on the disc.