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Soriku said:

Saw this post on GAF.

"This is a point that really needs to be raised much more than it is currently. In lieu of doing my own research, here's a copypasta from Nirolak about devs that Sega has bought and generally treated well, allowing them to maintain relative independence, continue working on the same sorts of things, and even expanding:

(08:48:50 PM) Nirolak: The Creative Assembly Sega Europe 2005 Total War series, Viking: Battle for Asgard (2008)
(08:48:53 PM) Nirolak: Sports Interactive Sega Europe 2006 Football Manager series
(08:48:54 PM) Nirolak: Three Rings Design Sega America 2011 Spiral Knights
(08:48:56 PM) Nirolak: Hardlight Studio Sega Europe 2012 Sonic Dash, Sonic Jump <- Was going to be handheld, went to mobile, but to be honest I can't blame them
(08:48:57 PM) Nirolak: Relic Entertainment Sega America 2013 Company of Heroes series

(In the case of Creative Assembly, Sega even picked up the Warhammer license for them.)"

It could still turn out OK. You guys know Atlus already releases smartphone stuff and other such things already right?

SMT and Persona will be fine. SMT IV did well in Japan and in the US, and Persona is Atlus' biggest IP, they wouldn't screw around with it.

Well... its not the creative freedom of Atlus that most of us are worried about. Its the localization of their games. Sega's track record is just too worrying.

So I am clinging to hope that Atlus USA will remain at full capacity and used by Sega to localize their games (like what a lot has mentioned here). Until then, I am not getting any positive vibe on this news.