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_crazy_man_ said:
JoeTheBro said:
_crazy_man_ said:
JoeTheBro said:
_crazy_man_ said:

I have a rig with 1-3 year old parts that (minus the RAM) is still a good bump ahead the PS4/X1 (2.46 TFLOPS and an i7 920 at 2.6 GHz CPU).

Mid-range currently is a nice enough notch above the 2.

It's not above them lol.

2.46 isn't above 1.8 and 1.2 TFLOPS?

And doesn't an i7 walk all over a Jaguar based CPU?

My computer has about the same teraflops for its GPU and also an i7, yet no game works those parts to their potential. Console optimizations really do allow 4BONE to hit above their weight class. Add in that they have better RAM and yes, both PS4 and XBONE will have better graphics right at launch.

Optimizations can only get you so far.

The only part I can see doing better console wise is the better use of the CPU cores, as its not running as much in the background.

idd, optimization does not push graphics over the hardware boundaries. You just optimize by cutting features and elements that aren't needed and using cost effective graphical options like MLAA vs MSAA or 720p vs 1080p. Same thing that can be done on any game on any platform. The fact that the consoles are allready going sub 1080p/60FPS doesnt paint a picture of them being too powerful, I would wager the OPs setup is plenty enough powerful to compete.

Ram will guarantee very sharp textures whole gen (that is if developers want to spend time and resources to work on them, current game dev-cycles are too short...) and the games wont be constrained experiences compared to this gens consoles, though.