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Madword said:

No you don't 120 dev kits to create a proper game. You can develop with a very small number of dev kits. It just depends on what you intend to do with them. 3rd parties have to pay for devkits and so generally have a smaller number of dev kits (and the rest would be test kits I believe). This company is owned by Sony so I guess everyone could be given devkits rather than a mix. Though I don't know if there is a difference on PS4 this time.

Further up someone suggested they connect their consoles together to rendering and rendering farm... so cutscenes etc can be done on a farm of consoles rather than a server/PC's.

Has nothing to do with the stability of devkits :)

Just to add...

Third-party devs works in PC first and after that run the code in the devkit for test... so all the code and development is made using a PC... first-party devs develops directly on devkits... their workstation for work is a devkit (devkits come with Windows + Visual Studio + etc).

The devkit is a PS4 with upped specs to run the Windows, DevTools, and the Game to debbug/test.