| walsufnir said: I know the game will be different but again this reminds me of Forza Horizon. Looking forward to try it out when my PS4 arrives. |
I've spoken about this with many people on other forums. The difference between current gen and next gen games is going to be more subtle and likely things you'll never be able to appreciate by watching a video or looking at photos. You CAN see it if you look for it but the average Joe will never notice the difference. In Driveclub for instance, you have real time shadows, real time reflections, real time lighting and fully realised polygonal scenery. This is what allows them to offer true night/day cycles. Watch this closely and you'll start to notice those subtleties. Focus on the inside of the car for instance or the barriers as he turns into the sun. Look at the building as it rotates and you see why everything being polygonal makes a huge difference when real time lighting is used. Pick any spot and concentrate on it and you'll start to see what next gen is:

Now look at a game that doesn't use realtime lighting or fully polygonal scenery. Ignore the vehicle or the location, that will take your eye off what you are looking for. Pay particular attention to the shadows under and in front of the vehicle. There is absolutely no difference between the shadow effects on the buildings or objects either. The light doesn't effect any object in this scene because it's baked in. If you stopped and looked at the cannopy or the trees, no matter what angle you looked at it from, the shadow would look exactly the same. And those trees are 2D by the way.

Here's a still from Driveclub just to make a point about everything being fully polygonal:

The PS5 Exists.








