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J_Allard said:
enditall727 said:
I had a feeling they were talking about that cloud AI thing.

This is nice but it isn't anything revolutionary. Nobody is really going to notice the difference when playing.

"Holy shit, guys! Did you see the way they turned that corner!? They turned that corner like never before, guys!" .. Uhh.. No. You're not really going to tell the difference

It's, by far, nothing revolutionary for driving sims but it's nice

For starters, how about we test it out before we make definitive statements about what will or will not happen regarding this gameplay element?

Secondly, your post was spoken like someone who has never spent extended time with a Forza or Gran Turismo game. The AI in these games leave a lot to be desired. So yes, any improvement to more closely mimic human players, IS something that can be revolutionary and is something that we will be able to tell the difference with.


The only thing that usually bothers me on GTs AIs is that it always seems all against one, they don't try to win the race they try to prevent you from winning, they usually ran on trail (no mistakes but also no risks)... better AI would always be good, but not sure that by mimicking all the terrible drive styles out there will be good... their filter would need to be really good to don't spoil the end game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."