CGI-Quality said:
Platform parity + time constraints. I'm not a huge fan of this, because I grew up in the eras where multiplatform titles were not always the same (16/32-bit generations, for example). However, I understand this is a different age, but that's the cost to pay. |
Neither do I but at least equality in multiplatform games should decrease fanboy wars in regard to performance. To be honest, I'm getting used to the idea of platform parity especially when my console of choice were getting worst version despite being more powerful so equal o better version next gen is still a huge win for me.









