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ShinmenTakezo said:
landguy1 said:
Euphoria14 said:
landguy1 said:
The only reason to post this"Article" is to create discontent. It's another super secret source "high up" in the development world that is telling these "secrets".

I have made mention of this before, but will say it again. How is it that individual developer guy has such great detailed info on both systems? Because they don't. Development for multiple platforms is broken up into different groups. Each group focuses on their individual platform. So how do these super informed people possibly have time to already be expert on both systems designs? Especially if the developers are fighting to optimize the games for release. Either you have or haven't learned the system set ups in detail. The sources admit they haven't yet. So how can they conclude a % increase? This isn't going to be resolved in 2 months as many hope. It will take 2 years to probably know the truth. Even with a system tear down, it doesn't take into account proprietary systems designs as whatever their testing with won't be optimized for the particular architecture. Just give it up now, the answer will always be debated anyway.

Indeed, devs within the same companies never talk or exhange information. It is complete magic that they get multiplatform parity.

It seems that reading comprehension is a tough thing to employ in these threads, as many people have made a similar comment.

 

I did not say that people inside the same company do not communicate.  That is the very reason why we have these "seret person with knowledge" scenarios.  Person A who is working on the particulars of the PS4 TELLS person B with knowledge of both systems(or no knowledge of either) that they are seeing this or that when they are working on it.  Person B probably doesn't have actual hands on experience with both consoles, but is taking bits of information from another person and coming to a conclusion. If any of you have worked in a collaborative environment, you know exactly what I am talking about.  With dozens or hundreds of people working on minute parts that go together as a whole, very few people if any have enough information to make a meaningful observation.  Even fewer people will have direct experience on both systems to make a true comparison.

My previous comment assumed that people understood the group project scenario.  I'll try to be more precise in the future to skip the discontent. 


I didn't want to get into this, but you are wrong. When coding for a game you need to know the system you are coding for in and out to get the most out of the hardware. Now every studio isn't large enough to have multiple teams work on different platforms. That means some devs do indeed have intimate knowledge of both sytems innards. If the studio is large enough to have a seperate teams working on each platform, like someone said earlier, there is a team that goes between both to confirm parity. What about these indies making games for both platforms? A lot of these indies are very small teams, some are only a couple people. Your argument doesn't work very well, neither does the Take 10 dev's. The people he's crying about are the Neogaf people. A lot of those people are industry people who know their shit. He shouldn't be telling anyone to STFU.

True enough.  But even in your smaller developer scenario, isn't that the hang up that most gamers have with indie games.  The games aren't very optimized and they are smaller.  I am not saying that indies don't produce some of the more unique games.  But, do they produce games that really push the systems to their limits?  I think that you are right, that they would have to coed both sides, but they would also code them in the simplest forms to ensure that they can finish the game.

I admit that i have no working knowledge of an indie studio to make that assumption though.