Adinnieken said:
Both the Xbox One and the PS4 have DVR functions. Having separate, discrete processors for audio/video encoding/decoding frees up both the CPU and GPU. |
That problem wouldn't exist if you're just playing the game, no snap or dvr in the background.
The article you posted, gpu acceleration in general, is about using the GPU to speed up video encoding tasks. I guess instead of doing that, that's where the extra processors come in so the GPU isn't burdened with video encoding? So the speculation is there are other special processors to take other tasks from the GPU?
Confusing article as GPU acceleration is about using the GPU to offload the CPU. It does not make the GPU magically faster, contrary it takes resources from the GPU. I guess the idea is that certain CPU tasks are offloaded to the GPU's special secrect sauce processors, not burdening the GPU.
And in that comment from JNZ he mentions the extra 6 processors could be used for physics or ray-tracing. Really? A PhysX card in there plus a second powerful GPU to do ray-tracing that can't even be done in realtime on the best current GPUs. Wasn't the cloud going to do all that...
Him dismissing Sony's audio processing is a bit weird too. I would think the company that supported 7.1 192/24 with every known sound format on their current console and has an extensive background in audio processing should know how to do audio.
If anyone is jumping to conclusions it's JNZ







