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Zappykins said:
Stinky said:
Zappykins said:

Many of the things he/she states are many of the things I have deducted myself.  It's really fascinating for someone who has been in and around the computer industry for a long time. The big risk Microsoft takes with having all those extra processors is ending up like 'the cell.'  In that nothing works quite efficiently as one would like because it is so cumbersome to program.  So you end up with many games that aren't quite as good on one console as the other.

Now to prevent this, they have integrated the hardware with their well seasoned DirectX 11.2.  So to the programer, it looks like any other DirectX they are designed for on a regular PC.  For example they will send the sound off to the sound processors, thus freeing the CPU, and do not really need to know anything beyond what they usually do. 


Yes hiding it all in the API will make it all useable, MS is known for their good dev environment and support tools. The problem with the Cell wasn't totally from it being an oddball design, but reports that it was poorly documented with devs basically having to work from scratch on it.

Having built furniture from Ikea and similar on more than one occasion I can imagine what that would be like. 

And hmm, I used to know some amazing and great tech writers at Sony.  I wonder what they are doing now...

Caveat being AIUI of course.