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Anyway back on track, I'm still interested in what the custom silicon on the xbox does. Looking back at the 360 arch, there were a few nifty ideas buried in there which didn't really pan out for reasons. Such as the eDRAM offering some "free" framebuffer post-processing, which was limited by being only 10MB. The GPU could also lock the CPU cache with the idea that a thread could stream data directly to the GPU for rendering.

These sort of features may be expanded and made actually useful with the benefit of hindsight of 360's foibles. Let's not forget that MS pioneered this integrated memory along with other nice features like unified shaders, in partnership with AMD.