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DietSoap said:
All this damage control is making me think the multiplat difference will be bigger than most of us were expecting, with differences showing up sooner than we expected...

or not and then... play the lazy disk.

Does anybody (in here) have real, hard experience with low level GPU programming? (Well I'm thinking about somebody, but ain't so sure about it) If so, I wait for an honest opinion about scaling in common circumstances. 



Ex Graphics Whore.