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Dallinor said:

http://www.eurogamer.net/articles/digitalfoundry-how-the-crew-was-ported-to-playstation-4 

"The PS4's GPU is very programmable. There's a lot of power in there that we're just not using yet. So what we want to do are some PS4-specific things for our rendering but within reason - it's a cross-platform game so we can't do too much that's PS4-specific," he reveals.

"There are two things we want to look into: asynchronous compute where we can actually run compute jobs in parallel... We [also] have low-level access to the fragment-processing hardware which allows us to do some quite interesting things with anti-aliasing and a few other effects."

Ubisoft Reflections on porting The Crew to the PS4. Games will obviously look almost identical initially because of time restraints. It does suggest though that some third parties may be considering some degree of optimization for a specific platform, but it will probably have to wait until the second wave of titles.

+10

Straight from the horses mouth. It's a cross-platform game so we can't do too much that's PS4-specific. What does PS4 have that the One doesn't? More power.