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Kasz216 said:
Well it's not surprising. The only reason their were differences between 360 and PS3 is that the architecture was so different.

Multiplats likely won't get much special care between versions, unless they have a PC version, but even then it will probably just be a "raw power" upgrade rather then working with the PS4's special intricacies.

The PS3 architecture forced unique programming... making either the 360 or PS3 version better depending on where the resources were allocated.

the PS4's doesn't.

+1

I don't understand why people don't get this. PS4 is more powerful, yes. It is all up to the devs to exploit this power. History has shown multiplat devs don't care about optimization if it isn't necessary. It has always been up to 1st parties to squeeze performance out of a console. 3rd parties care more for the botton line than putting out the best version. The PS4 and One have almost identical architecture with the PS4 having a slight edge because of its lack of eSRAM. That means that theoretical gap will be pretty close to the gap in reality. Only 1st parties will take advantage of that.