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SxyxS said:
larrysdirtydrawss said:
werent we expecting devs to target parity as much as possible due to sensitive fans?


no,devs target parity due to economical reasons.

Why invest more when you can get away by doing nothing.(expect a more solid framerate and a little better AA,at best some better lighning or shadowing -things that can be done pretty cheap and easy)

 


360 usually ran multiplats better than PS4 though. So how do you explain that?

 

I agree somewhat with your overall claim.

 

But in the flip side, the smallest difference will be magnified  on message boards "what? PS4 renders two more pixels???? PS4 BLOW AWAY XBOX ONE VERSION" etc.