| kupomogli said: The reason 30fps is what most devs aim for is that while you can notice it, it still looks somewhat smooth. 40fps and up will look smooth to most people. Supposedly though there's no one that can visually tell the difference between 60fps and up, although higher framerate, even beyond 60fps is still good since it'll react better to what your input was. You might not notice the difference, but it's there. |
Just wanted to say this really nails it.
Dreamcast taught me the difference between 30fps and 60fps. Since then (as prior to that 30fps was the target on most home console games) I haven't looked back. I have a lot more respect for a developer who puts out a 60fps game, rather than a more complex 30fps game. Your interaction feels a lot more instant and as a result, you feel a lot more in control of the game.
KillZone Shadow Fall at 60fps? That would be very nice thank you very much! :)








