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Adinnieken said:
The problem is your assumption that this is about the Xbox One being better than the PS4.  It isn't.


It's about the performance features of the Xbox One mitigating the specification advantages of the PS4.  Does it make the Xbox One 1:1 to the PS4's specifications?  Nope.  But it does narrow the performance gap.

12 CUs will never be more than 18 CUs, but 12 CUs operating faster than 18 CUs will narrow the performance advantage of those 18 CUs.  That was Pennello's point. 


You say mitigation ? I say by how much?

How much a 53 mhz increase on a gpu mitigates anything as drastic than a gpu with +6 CUs / +24 TMUs/ +16 ROPs and +108 GB/s of primary bandwidth

Theres s a way to precisely define every type of meaningfull performance in a gpu. It has been used for decades, it was not invented by Sony or to drive xbox fans mad. This is how it works, it's how you calculate gpu performance, period.

The good thing here is that we comparing oranges to oranges because it's the same GCN architecture, it makes things really easier. When hardware website review GPU they do the Gflops math, fillrate Gpixel/Gtexel count and so on. This is real world numbers which translate really really well in benchmarks (and thats why they have meaning in first place), specially with the same architecture.

The X1 gained something like 80 Gflops with that 53 Mhz increase, less than 1Gpixel/s,.. that's it, im happily taking it, but let's not try to present this as something incredible, cause it's really not.

It's certainly the best effort MS could do at this point by clockin the gpu a bit higher without interferring too much with the tdp and the cooling system they had in place. Maybe they didn't even touch the voltage for that kind of upclock. (Same applies for the cpu)

I think frankly they aimed too low from the start with the X1 hardware, that's my opinion, so they didn't have much margin to do anything else or more. It's  a well optimized system with some potential for a close box though.