CGI-Quality said:
Depends on the game, actually. Metro: Last Light, Crysis 3, Arma III (exclusive) - PC games that walk all over anything on console (technically speaking). They don't even have that high of budgets (well, Metro and Arma don't), but can still achieve considerably better visuals than home consoles can. That said, a dev like Naughty Dog has figured it out. Their games are hardly pushing any records financially, but always set new benchmarks visually. |
The costs partly come from the graphics, but is really isn't even that. I do believe the influence of Hollywood is impacting stuff here. The videogames industry wants to be like Hollywood and ends up trying to do things that work counter. They also run large marketing budgets to, that make little difference in the scheme of things. And this isn't about the visuals either, although that is part. It is hiring very large teams and trying to do everything with that. I think also there is a belief that large teams make you less vulnerable to things. There is likely turf wars for staffing. And I think the drive for open world is going to feed into this also, with a bunch of stuff pulling off APBs.







