Machiavellian said:
Exactly so should we not see this difference on released games right. I know people will bring up release games do not show the true power of a system but 40% is a lot. Its not like the X1 and PS4 are running custom designed chips but X86 CPU and GPUs that have been in the market for years. OpenGl API you name it. So when as stated I see 40% performance then we can start to talk. |
But, I already gave you an example of a game that is illustrating the gap. Forza. To get a constant 60 fps, with graphics on par with DC, it has prebaked lighting, static backgrounds, and no weather effects. DC, which they are still optimizing to hit that 60 fps, is going to have everything being rendered in real time. And yes, people will be able to tell the difference if they compare the two. Here's a question, where's the games that look as good as KZ:SF and Infamous:SS, and are also open world games (KZ is a quasi-open world game), on the One? I sure haven't seen any.
And these are just launch titles. None are being produced by the other true gods of visuals (GG is one), ND, SM, and PD. Wait a year or two, when Last of US 2, GOW4, or GT7 releases. Then, you will start to see what the PS4 is truly capable of. And that gap is truly going to start to show. Remember, we're talking about ~500 Gflops here. That's more than 2x what the Wii U's GPU is estimated to be able to output. Now, imagine that extra power inside the PS4. That's definitely going to lead to a bigger gap than what we saw with PS3/360.