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burninmylight said:
I'm waiting for the time publishers adopt a better pricing model for retail games that aren't AAA. There have always been games I would stare at on the shelf and want, but couldn't bring myself to buy at full price when there was a game right next to it that I knew was bigger or offered more bang for my buck.

Publishers need to stop blaming their problems on us consumers and looking for ways to wring ever last dollar out of us using unsavory methods like blocking used games and online passes and look for ways to improve the business model as a whole where everyone benefits. It made no damn sense for a game like Tank! Tank! Tank! to be in the same price range as a game like Zombi U.


I agree with the first paragraph for sure.  I think that if most of the second tier games were released on an industry planned price point($29 or $39) that consumers could recognize that they were still "NEW".  This would allow people to look at things a little different.  If the first iteration of a game was succesful, they could bump version 2 up to Tier 1($59).  Just some type of organized plan similar to this could help consumers.