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And THIS, ladies and gentlemen, is precisely why I keep on saying that the industry shaping itself around this obsessive need to make "AAA Blockbuster" titles, with massive bloated budgets, trying their hardest to match "Hollywood production values", is not only ridiculous, but NOT sustainable. When a game can sell over a million copies and STILL be considered a failure? There's something wrong with that picture.

The entire video games industry as a whole really needs to scale things back, and start focusing once more on what it was that made video games fun in the first place, not "production values" and trying to make playable movies.