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Slimebeast said:
Yes, like many have said already, their projects have too big budgets. All the former Eidos studios are too big.

It's just unrealistic for mid-market games, most of their games are 3-4 years in development on 150 person teams.

The next commercial failure is Thief.


From everything I've read, Thief is headed for critical failure as well.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
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