| Slimebeast said: Yes, like many have said already, their projects have too big budgets. All the former Eidos studios are too big. It's just unrealistic for mid-market games, most of their games are 3-4 years in development on 150 person teams. The next commercial failure is Thief. |
From everything I've read, Thief is headed for critical failure as well.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







