JoeTheBro said:
fordy said:
JoeTheBro said:
I can argue with that, and I will. Do you know how long animating a game takes? Animating cel art games can take a few weeks or so of work depending on what they're doing. The simpler ones can be animated in a few days work. Once skeletons are rigged cartoony animation are really straight forward. Even with motion capture, no realistic game is going to get all of its animation finished that fast. Rigging the characters takes a lot longer, and animating takes longer. Heck Beyond Two Souls which is mocaping everything is still like two months of performing if I remember correctly.
Games are much more than animation though. Creating assets in modern AAA games takes so much work that usually it's outsourced. You'd never see that with cel shaded games.
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Assets are outsourced because they can be done quicker on more specialised equipment, which is what happens. They'd take more work if they were created polygon by polygon, but that is never the case anymore. Animation work is framerowked on MC and slight corrections might be made, but this is on similar grounds to touch-up photoshopping hand art.
You never wondered why CGI animations are chosen more in preference of the more traditional hand-drawn animations these days? Cmon, don't go acting like there's no correlation of time spent between the two...
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They are outsourced because 100+ people teams don't have the time to do them and get a game finished in 2 years. What does outsourcing have to do with models being made polygon by polygon?
CGI animations replacing hand drawn animations are usually cartoon shaded, so wouldn't that go against your point?
Hey that actually brings up a good point. If artistic 3D content was less work to make than realistic content, why are there so many CGI TV shows with toon graphics yet zero with realistic graphics?
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I don't know why you're making my argument for me, but the answer is because realistic CGI does NOT sell alone (see: Final Fantasy: The Spirits Within).
Artistic 3D content (ie content that has NO correlation to anything resembling RL) is in a different category on its own. I'm talking about hand drawn game animation in imparison to 3D REALISTIC content....