JoeTheBro said:
fordy said:
JoeTheBro said:
LOL no, just no. NO no lol No NONononono. You have no idea. No. Mocap does not make a game just build itself. No lol.
I already mentioned the Galaxy games looking great; right here in this very thread.
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Stop strawmanning. I meant hand-drawn cel art games CAN have a lot more time spent working on them. Motion capture doesn't do ALL the work like you're trying to imply that I think that way, but does it simplify the work significantly? Of course! Even you can't argue with that.
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I can argue with that, and I will. Do you know how long animating a game takes? Animating cel art games can take a few weeks or so of work depending on what they're doing. The simpler ones can be animated in a few days work. Once skeletons are rigged cartoony animation are really straight forward. Even with motion capture, no realistic game is going to get all of its animation finished that fast. Rigging the characters takes a lot longer, and animating takes longer. Heck Beyond Two Souls which is mocaping everything is still like two months of performing if I remember correctly.
Games are much more than animation though. Creating assets in modern AAA games takes so much work that usually it's outsourced. You'd never see that with cel shaded games.
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Assets are outsourced because they can be done quicker on more specialised equipment, which is what happens. They'd take more work if they were created polygon by polygon, but that is never the case anymore. Animation work is framerowked on MC and slight corrections might be made, but this is on similar grounds to touch-up photoshopping hand art.
You never wondered why CGI animations are chosen more in preference of the more traditional hand-drawn animations these days? Cmon, don't go acting like there's no correlation of time spent between the two...