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DialgaMarine said:
johnlucas said:

It's hard to see at this point in time. I couldn't even see it at first. But here's the clincher.

Microsoft & Sony are about to hit a wall.

Remember this quote from Satoru Iwata in E3 2004. I can't state it enough.
"The time when horsepower alone made an important difference is over."

I'm gonna post a few videos to underline what I'm talking about then share another anecdote as a cherry on top.

This first one is from Campster at Errant Signal. He breaks down the utter futility of chasing 100% photorealism in graphics.
 error trying to post direct video so just click the link above]

Now for the anecdote.
My cousin who owns a PS3 & once owned a 360 is not remotely interested in either the PS4 or XBox One (or Wii U for that matter).
He has become a PC gamer instead.

They're hitting a wall in the 8th gen & Nintendo knows it.

That's why they set Wii U's power just above the PS3 & 360. They know that's all that's necessary to get those 3rd party games.

That's why they struck first instead of last this time around.

And I think that's the reason why Nintendo is selling consoles at a loss for the first time in history.
Components haven't gotten cheap enough yet but Nintendo needed that early launch so they risked it.

They made some mistakes in the transition like killing WiiConnect24. Since a Wii is inside every Wii U they could have pulled over the Wii audience as Wii U players send them messages on the message board showing how cool Wii U is.
They could have ran both of them concurrent instead of brutalizing Wii to make room for Wii U.
But it will work out regardless.

This time next year everybody will be stunned at Nintendo's "turnaround" with Wii U & wonder how they challenge PS4 & the One so easily.

Stay tuned, DialgaMarine.

John Lucas

Just to start, I feel as though the Killzone comparisons are a bit unfair. For one, you're comparing a launch title to a late-in-a-cycle title. The Killzone: SF build is technically so old, it wasn't even made on an actual PS4 dev kit. I'd be more inclined to compare it to the likes of Resistance: FoM (which had a similar story back in the day). 

You're right in saying that one day, graphics will cap off one da, but that won't happen for a long time to come. I think what you're trying to say is that the main selling point behind the PS4/ XBone will be the graphics. That may be partially true, but it's not the entire reason for purchasing one. Past generations have already told us just how well the most powerful consoles fare in sales, compared to others. Even PS3 showed that.

Sony and M$ may be the tech heads of the console industry, but that doesn't automatically mean they're not the gamemakers. Sony consoles have sold in the past because they've offered a huge diversity of games from a plethora of developers. Their own first party have proven to stand out in the crowd, and have created some of the most brilliant experiences in the industry. To believe that the PS4 will lose this model because t has good hardware just sounds kindof Naive. Yes, some console gamers may lose interest because they only look for hardware, and PC is obviously better in that regard. But that's only a small portion of console users. Most are looking for just what I mentioned earlier as to why Sony consoles sell: diversity in games and experiences. Gamers know that the coming consoles will offer just that, and will continue to stick around because of it.

The Wii-U doesn't offer anything that coming consoles won't. It doesn't stand in any way that previous Nintendo consoles did. They tried to mimmick M$ and Sony's model, while trying to keep their own, and it just won't work for them. They want their console to become the go-to for PS and XB, but it just won't happen like that. You're talking about an audience that won't choose to play Mario forever, while playing third party titles that will have superior versions on far superior hardware costing only a very small ammount more. And yes, PS4/ XBone hardware will shine down the road, not just in graphics, but in what directions their hardware will allow developers to go vs the Wii-U. 

It's not to say that what you're saying about the Wii-U is somehow impossible. It could work, but it would require Nintendo to completely change their image and take an entirely new approach to gaming. Thing is, they're never going to do that because they'll end up just like their competition, and potentially be losing even more. It's kindof turns into a lose-lose situation for them. Their risk clearly hasn't paid off, nor will it. If what I'm saying were somehow wrong, Millions of people wouldn't have already preordered a PS4.

johnlucas is presuming that all the horsepower is to be thrown at JUST photorealism, and doesn't see any other use, and believes we have ALMOST enough today, and the WiiU is the magic boost we need, and NOTHING more than what the WiiU is needed foir the next generation. I left bits behind of what johnlucas said to say this.  In johnlucas's mind, the industry really doesn't need much more RAM than it has now.  It doesn't really need much more of a bump, BUT when he argues for the WiiU, he has to argue that current generation is both insufficient to do what people want to do, AND also that the marginal bump the Wii U provides (complete with the second screen) is FULLY what the industry needs for the next five years.  And it is a BIG argument for the second screen being critical, because that is the U's differentiator.  And the argument is "doing this to get third party".  Well, third-party has NOT signed on to bring their next gen content on the ONE and PS4 to the Wii U, because the Wii U stands too far behind in their mind, that they don't want to mess with it.

johnlucas seems to be so wrapped up in refuting what Microsoft and Sony are doing, that there is a near complete failure to show that what Nintendo is doing is what people want.  There is "but, but, look at the past!  Nintendo is epic, yadda, yadda, yadda".  And Nintendo brought the world  VirtualBoy also.  No indication Nintendo always gets it.