Somini said:
Yes those could be a lot of fun, i like it when present in a game. But only when it's done well, not like it's the way now with most FPS games. |
I've beaten Dragon Age (the first one xD) many times :P
But the problem is, Dragon Age had you locked talking to a character. From time to time, though, your companions would talk between them, and those are the kind of conversations I'm saying. Deadly Premonition had literally hundreds of those conversations that didn't interrupt the flow of the game (Most of them were while you were driving) and it certainly made travelling far more interesting.







