Machiavellian said:
I will agree that the Tflops makes much more of a difference when comparing like for like hardware. In this case the GPU in the X1 definitely a much weaker part to the one in the PS4, no doubt about it. The CPU is something different. Thought the parts are the same, the difference between bandwidth and access are different in the X1 to make for a much superior CPU. The area where thing changes is the other parts of the system we cannot get a direct comparison. The Shape Audio processor pretty much mean audio is free on the X1. Meaning the CPU doesn't contribute any processing for Audio. Thus its free to do other things. I am not sure why you keep saying co-processor cannot replace conventional CPU/GPU. They are not used that way, they are used to offload specific task that a CPU or GPU would do but more efficiently. The Shape Audio processor is a good example. Its designed to offload all audio processing from the CPU where it has specialize co-processors of its own to handle audio task. By itself its a very powerful audio combination that will handle audio functions much better and faster than the CPU. The reason developers did not ramp up to the Cell fast enough was Sony fault. It was Sony that did not provide enough information to developers on how to use the Cell chips until after the PhyreEngine. At the beginning of the PS3 gen, Sony was very poor with providing tools, libraries and sample code on how to use the Cell. When multiplat games started to look worst from developers, it kicked Sony into gear that they needed a multiplatform game engine to get developers up to speed faster on the Cell. You are right that the PS3 does have co-processors of its own I just do not think they are used for anything besides Audio and decompression and compression video. I have no clue what MS is doing with the additional processors, No one does. What I am stating is that without any info, there are many possibilities. My argument is that MS made a statement that is hard to define just by only comparing the GPU specs. There are many different ways to skin a cat and co-processors are one. You cannot dismiss their importance until we find out what they are used for. I have a few ideals light lighting, physics, and animation but we shall see. |
You seriously believe Xbone has a much more superior CPU than the PS4? I mean seriously? This conversation was pretty level headed until that comment. Not sure where that comes from. But im not even going to address that because then thats a whole other argument that i think is pointless. You do realise we dont even know the clock speed of the PS4 cpu right?
@ bolded im saying they can only be used for the task they are meant to be used for. It does not replace a GPU or CPU which can be freely assigned to any task thats appropriate. Also, under no circumstances do i think the SPU's were better than either a GPU for GPU specific tasks or a CPU for CPU optimised tasks. Like I said using the cell as an example is a bad one. And like you said we dont know much details about these co-processors....so how do you know it does the job better than what the CPU could have done it? We literally have no details on it. Other than the fact that certain tasks are offloaded to it to free up CPU and GPU resources. Thats it. I mean the entire premise behind it explains it all...why would they try and free up resources for the GPU and CPU if those other processors did a much better job?
This makes zeros sense to me. I think we overblowing this. And indeed when we get more info on these co-processors we can revisit the topic.