Mythmaker1 said:
Wii Play? A system seller? That's...highly questionable. The fact the game came free with stand-alone Wiimotes had a lot more to do with its "sales" than the game itself. And you've gone from "steady release of first-party titles" to "steady release of first-party system sellers." I'm not going to debate a point with someone who keeps moving the goalpost. And, regarding the DSi, what does that have to do with anything? For the 3DS sales, outside of the holiday season (which is completely inappropriate as a point of comparison with sales during the rest of the year) sales remained basically flat. After the holidays season, sales were right back where they were before. And here. It took me all of ten seconds to find it. The point is, developers aren't able to easily integrate the Wii U gamepad with their current offerings, which discourages them from porting games. And because of the added expense, along with the notably smaller audience on the Wii U, there isn't much incentive to do so. |
Wii play sold 28 million. Don't know what you're going on about. Something doesn't sell that much just because it was bundled with a controller.
I guess i should have pointed out to you that a steady release of first games in a consoles' first year needs to include system sellers among them since it seems you actually couldn't figure that out yourself.
What does DSi being a DS version that released after DS had been on the market for a while have to do with anything? Need I point out thatlater iteratio can be made cheaper because besides they can cut costs in certain areas? Look at the upcoming 2DS for example.
I'm not even going to bother wasting my time going on about 3DS sales with you.
Congratulations, you found an article where two devs said they couldn't figure out what to do with the gamepad. It surely shows that Wii U is not getting big third party support from a large number of devs because of the gamepad. You even posted about how Wii had more support in the same timeframe than Wii. So apparently the Wii's totally new controller, was easier for devs to use than the gamepad whch is basically a standard controller with a screen. Wii U is getting the kind of support it's getting for the same reason as any past Nintendo consoles. Having a standard controller wouldn't have changed anything.
But it's obvious you wont see sense regarding this issue, so hey, keep desperately pointing to the gamepad as the Wii's main problem like people who pointed to 3DS' 3D then sut up once that was proven not to really be the case.