richardhutnik said:
I thought the Sega Genesis Ghostbusters game was actually decent. Is that the same one you are thinking of? When the arcades went down, Atari began to seriously fade from the marketplace. When you lose a console, you increasingly become irrelevant. Sega is in that boat now, nowhere near what they were when they had a console. I believe Nintendo would likewise be similar if they ended up not having a console. Mario would go the way of Sonic without Nintendo having its own console to showcase Mario and others. Metroid would get lost, as would Zelda. People just wouldn't care as much at all. I believe this is a reason why you Nintendo argues against going third-party. |
I believe Nintendo likes to make their own consoles because they can choose the specs they need and best control input to utilize their games. I've only had a few minor issues with their controllers (analog stick on N64 controller could have used a metal shaft like Radioshack's controller to prevent the analog stick from going bad, and had problems with yellow c stick on GC controllers acting like it is being pressed in a direction even though it isn't being touched (had no problems with Wavebird just the wired)).
Anyways, Nintendo would rather control the whole process from hardware to software. Their IPs are good enough to ensure lots of sales. Their only real bomb would be the Virtual Boy. That was the only time they missed on hardware so much that even their IPs couldn't save the console. GameCube had good specs and had good third party support. It got dominated in the overall sales but they still made money off it. Melee sold pretty damn well for a fighting game (number 3 on the all time sales chart for fighting games just barely behind Tekken 3). Their other main IPs still sold millions each. So while they only sold 20m hardware they still sold a shitload of software.