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Gamerace said:
JGarret said:


I´m not sure how many people realize one of the main reasons for the Wii´s success was the focus on arcade like gameplay..notice that most games responsible for turning the system into a huge phenomenon were games that had 'arcade gameplay' (I´m sure you know what I mean by that)..I think a cheap system, which is focused on high quality, local multiplayer, arcade like gameplay games, would go a long way in helping Nintendo achieve at least a good degree of success...AND, of course, taking whatever necessary measures to make sure there are no more of these fucking 7 month droughts.


I agree.  Except that within the next year there will be at least a half dozen such consoles on the market with the Android/iOS consoles.    So Nintendo also needs to set themselves apart from that.    And those consoles play some Wii games already (including Conduit) blurring the lines.      

Mobile has destroyed the value proposition for some of Nintendo's games.  We did buy Brain Age Academy back in 2007 for $50 but no one would touch Rhythym Heaven Fever for $30 in 2012.   Even NSMB seems ridiculously overpriced compared to mobile games.    Zelda, Metroid, etc are okay but how often do those games come out?    

So moreso than ever before Nintendo needs the kind of 'gimmick' or gamechanger that the Wiimote provided.   IT must be distinct and unique onto itself to justify a seperate console purchase just to play Nintendo's (awesome) games.  But instead they sought to emulate the competition (that is mobile) poorly with the gamepad.

Outside of the Wii, you see what Nintendo does ahead of time, and what it is trying.  It went to the second screen with the DS, to see if it would work or not.  It did.  So, it decided to bring that home.  It had done Virtual Boy in the past, and hinted at 3D, and saw what would or would not work.  With the Wii, the idea they had was to win the market through having a unique interface.  Microsoft and Sony got wise to that actually, and were able to put together a second screen solution so Nintendo got muted.

Nintendo went 3D without glasses with the 3DS to differentiate.  That looks like it isn't so hot.  They also tried the second screen with the WIi U, and that didn't really catch on at all.  The said "gimmicks" are how Nintendo IS trying to differentiate itself.  When they do this, they aren't gimmicks, but they are features.

Reality is now that we might be gamed out, as far as a population goes.  The price has dropped a lot, because there is so much content. Now free to play and freemium are the norm.  Could be there is a need to cull things out some, and contract and do a mini-crash.  But that is going to impact people a lot here.