| iamdeath said: Umm no, how does it not have any survival elements? The entire game is based around it, supplies are constantly low, crafting is a big prt of the game as well. What is wrong with the stealth? You say it is weak but cannot explain how? The stealth was excellent, in fat it was better then a full stealth game I played recently, in Hitman. It was intense, and worked extremely well. Sorry xbox fan says say, it's total BS. Again 100 reviews not one said this, sony bought them all? You post is LULZ, an attepmt to put one of the best games this gen down because it is a PS3 exclusive. |
It's adorable that you're so defensive but there's no need for the Xbox shit. I bought Last of Us day one and still play the MP today. You should try being more open minded when it comes to games and consoles, it's awesome :)
Regarding survival elements, you don't need food, for me there were plenty of supplies (I beat it on Hard and got maybe 20% through on Survival before realizing there was virtually no difference and stopped playing), and there is absolutely no fear of death because if you die, you just respawn to a spot 5 seconds before your death. Crafting has nothing to do with surviving, it's just a cool way to get items that some games use.
Regarding stealth, where to begin? The enemies rarely, if ever, react to sound. Not only your sound, but especially the sound of your group. It's hilarious to see people say "well that was a design decision!" as if that excuses piss poor stealth elements. They not only react poorly to sound but they don't see shit either. There was the scene after you know who sacrificed themselves for you after revealing they were going to become a zombie and the building you're in is being swept by a military team. I sat in one room behind a chair that didn't even come close to covering my whole body and choked out 5 enemies one by one. In a good stealth game, someone might have heard the struggles and come running in. Maybe not. But in a good stealth game, idiot #2, #3, #4, and #5 would not have just walked right into the room, ignored the head sticking out from behind the chair, and just ignored the pile of their dead squadmates on the floor. Or maybe that was just another design decision? idk.
I am aware the game has got great reviews and if I were to review it would get a good score from me as well. For the MP and the overall experience of the SP. Certainly not its weak stealth or survival elements.







