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Mythmaker1 said:

1. Actually, yes, that's exactly what I'm saying. Afterall, I think it's pretty commonly recognized that the main system seller was Wii Sports. If the system had suffered a similar drought to that of the Wii U, I don't think it would have affected sales much at all.

As far as the 3DS is concerned, the reason the system was so expensive to begin with was precisely because of the 3D, so I think it's valid to point to the 3D as the reason the system didn't work.

Regarding the GamePad, you're right. It's not the Publisher's reluctance to embraace the concept that is causing the Customer to avoid it, it's the other way around. Which is why they're making all of these excuses; because they don't think the concept is strong enough for them to invest in the system.

1, Well you're wrong.

As big a game as WiiSports was, one game does not carry momentum for a console. Without the steady release of 1st party games, the Wii sales would have been affected.

The system was not $250 because of 3D. Nintendo were selling the handheld for massive profits at that price. And if you look at the point at which 3DS sales really exploded, it shows that it happened when games like Zelda OoT, MK7 and M3DL released. So no, the 3D wasn't the reason the system didn't work, the lack of games was.

Customers avoiding it is the reason publishers won't embrace the concept? That what you saying? if i remember correctly, customers embraced the Wii  very early on, didn't seem to make many publishers start embracing the concept.

No, publishers aren't supporting the Wii U for the same reasons they haven't supported their past consoles. Doesn't have much to do with the gamepad.

And customers are avoiding it, because without the games, they don't have much of a reason to want it.