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JoeTheBro said:
dahuman said:
JoeTheBro said:

Rofl rofl

Most of your argument is repeated every single console transition. Only time it didn't happen (as much) was 2D to 3D.

See first off you are way off in your understanding of how the Vita compares to PS3. Per pixel, the Vita is actually STRONGER than the PS3. Its why games like Golden Abyss and Killzone seem to look better than anything PS3 got in its early years. Power to power though, PS3 crushes it(except for ram). Blow up a Vita game on a 65' screen and it looks horrible compared to PS3 counterparts. Blow up Revelations and it looks almost like Wii games.

As for the bold, rofl rofl rofl. The way the brain works, people can't imagine what they haven't seen. Again people say the exact same thing every gen (and with film since the 20s). Long story short that's very naive and wrong.

As for the underline, that sounds to me a lot like how the Wii compared to PS360.

BTW: At launch, sure. Few years down the road, no no no.

 

Since this is all stuff that can only be proven with time, care to make some bets?

I think in the end, art style and design are more important, in my opinion anyways. We are talking about a company that made SMG based on Wii limitations and raped the scores with those 2 games(Still waiting for a Wii U one.... come on Nintendo.....) While the gap isn't as bad as something like the Wii to a 360 or PS3(The Wii was seriously underpowered compared to the other 2 7th gen consoles, by A LOT,) the Wii U can't exactly pull a Second Son without taking a lot of things out at the current devkit state, Bayo2 has me way more excited because the gameplay is much more exciting and dat ass.

Oh I fully agree with vision over power. What I really like are artistic games that CAN'T look better; they're perfect. Like minecraft for example. Sure people have fun with HD texture packs, but it's not a game that could look any better with more power. Mario 3D is finally the same way. The galaxy games (in dolphin to fix that resolution problem) look just as good as 3D world.

Mario kart though, that's still not reaching the 100% artistic limit. 8 looks by far better than the wii version in dolphin.

Bayo has a good mix of artism but dat ass would look so much better on PS4/stronger hardware.

With Bayo2, it's actually the background that could look better, if you have time to look at that shit during gameplay anyways(which you don't, shit is too crazy). The character models actually look really good even for a game that's not final yet. I'd know, I just played it less than a week ago lol.