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JoeTheBro said:
JazzB1987 said:
JoeTheBro said:

I disagree. Gap between XBONE and PS4 is comparable to the PS2 and XBOX gap. Wii U and PS4 gap is closer to Wii and PS3.

Rofl? WiiU to PS4 will be like PSVita to PS3 (at worst)
The Vita is alot weaker but that does not matter since it can support almost every effect etc. that the PS3 could handle. Having a lower "main" resolution helps alot.

The WiiU is closer to a PS4 than a Vita is to a PS3 in terms of effects etc.  Even a 3DS's  Revelations looks okay compared to a PS360 game. Because the 3DS supports alot of shader stuff etc.

The time of  "X looks like stoneage compared to Y" is long over.

There is like no visual effect left that exists in real life that we dont already have in our PS360 games at least to some extend. The only differences will just be nuances.  Great shadow on PS4 vs okay shadow on WiiU etc.  If devs come up with better methods for lighting etc for the PS4 then Wiiu can still use todays methods.


When a game on PS4 runs in 1080p 60FPS ultra/high it will most likely run in 720p 30FPS medium on WiiU.   (for example AI calculations can also be cut in half if the framerate is cut in half)

BTW: Xb1 to PS4 will be like Dreamcast to PS2.   high vs ultra  or reduced FPS  thats it.

Rofl rofl

Most of your argument is repeated every single console transition. Only time it didn't happen (as much) was 2D to 3D.

See first off you are way off in your understanding of how the Vita compares to PS3. Per pixel, the Vita is actually STRONGER than the PS3. Its why games like Golden Abyss and Killzone seem to look better than anything PS3 got in its early years. Power to power though, PS3 crushes it(except for ram). Blow up a Vita game on a 65' screen and it looks horrible compared to PS3 counterparts. Blow up Revelations and it looks almost like Wii games.

As for the bold, rofl rofl rofl. The way the brain works, people can't imagine what they haven't seen. Again people say the exact same thing every gen (and with film since the 20s). Long story short that's very naive and wrong.

As for the underline, that sounds to me a lot like how the Wii compared to PS360.

BTW: At launch, sure. Few years down the road, no no no.

 

Since this is all stuff that can only be proven with time, care to make some bets?

I think in the end, art style and design are more important, in my opinion anyways. We are talking about a company that made SMG based on Wii limitations and raped the scores with those 2 games(Still waiting for a Wii U one.... come on Nintendo.....) While the gap isn't as bad as something like the Wii to a 360 or PS3(The Wii was seriously underpowered compared to the other 2 7th gen consoles, by A LOT,) the Wii U can't exactly pull a Second Son without taking a lot of things out at the current devkit state, Bayo2 has me way more excited because the gameplay is much more exciting and dat ass.